I will be giving a talk on Monday on playful touchscreen interfaces and although built in Flash, Li Wang’s touch screen taoist games may now also work in html 5, and across PC, touch screen PC and mobile touch screens! Great progress seems to have been made.
I am no expert in full domes but I was impressed with the articles on projected environments in full domes, in Digital Creativity Volume 23, Issue 1, 2012 . I feel quite fortunate that I get a free copy for reviewing articles, wish more journals were this generous to their editorial board members!
Nick Lambert, Mike Phillips and David McConville all write articles. My only criticism is that more European, Canadian and Asian-Australasian writers could also have featured. I have little or no knowledge of African and Middle Eastern full dome work, which is surprising (or maybe just reflects on me), given their incredible architectural heritage in domes.
Ha! While it is interesting that some archaeologists are trying to do everything paperless, with general apps, iPAD and PDF, you could design and distribute 3D worlds inside PDF since 2003 with Adobe Atmosphere.
Although that was the beginning of the end for Atmosphere..
Call for Papers for a TAG session, proposed by Don Henson, Director, Centre for Audio Visual Study and Practice in Archaeology (CASPAR), Dr Monty Dobson, archaeologist, filmaker and TV presenter, Drury University, and Lorna Richardson, PhD Candidate, UCL Centre for Digital Humanities
Session title: Archaeology & Media – Entertainment or Edutainment?
This proposed session will explore both the educational and entertainment value of archaeological information in the media, from traditional television programming, archaeology on the Internet, online broadcasting, and the radio.
This session will ask what value does archaeology hold for the media? How has archaeology been presented to a media-hungry public to date, and what future does it have in the digital age? Does archaeology have brand-awareness? Should rigorous archaeological scholarship take a backseat to popular entertainment, and how can archaeological programming and information online provide narrative and information that is both entertaining and factual?
Papers are invited that discuss how archaeological sites and images are reused in popular culture; the longtail of archaeological edutainment; popular respresentations of archaeologists and archaeology in the media; is there an archaeological stereotype that we play to?; the importance of the presenter as the face of archaeology on television; how does media commissioning works with archaeological information and how do archaeologists work with the media?; how and why is archaeological information subverted, changed or ‘sexed up’ to pull in audiences?; should archaeologists share archaeological authority through media?; pseudoarchaeology as popular TV entertainment. Other related topics are welcome.
Submission deadlines for proposed papers is Friday 22nd June 2012.
http://www.mediaarchitecture.org/wp-content/uploads/MAB_2012-Call_for_papers.pdf MEDIA ARCHITECTURE BIENNALE 2012 November 15-17, 2012 Aarhus, Denmark Building on the successful event in Vienna 2010, Media Architecture Biennale 2012 brings together artists, practitioners and researchers from academia and industry in the ongoing exploration of the meeting between architecture and digital media. The 2012 Biennale comprises an academic conference track, exhibitions, and industry sessions, as well as a full day of workshops. Our vision is to provide an excellent forum for debate and knowledge exchange; to offer a unique opportunity that brings together the best minds and organizations; and to highlight state-of-the-art and experimental research in media architecture.
Important Dates for Papers Papers submission deadline: July 20, 2012 Notification of acceptance: Sept 5 Camera-ready submission: Sept 25 Conference: Nov 15-17 2012
a) Papers presenting frameworks for understanding, promoting and evaluating digital participation in archaeology by non-specialist audiences
b) Papers presenting tested strategies through which archaeologists working in different areas of the sector may engage non-specialist audiences. Contributions of this type can be on: – strategies for archaeological museums and sites – strategies for university departments – strategies for commercial archaeology
Papers of type b will be case-study based and present models of digital public engagement which have margins of repeatability and can be pointed out as exemplars. The models that are presented should be supported with evidence of their effectiveness for the institutions/researchers/archaeologists who apply them and for the public. Therefore, they should be grounded in audience research and include: i) presentation of the context for using the model ii) presentation of the case study through which the model has been tested (beneficial results obtained with what resources and in what conditions) iii) limitations and repeatability.
DEADLINE FOR ABSTRACT SUBMISSION: 31 JULY 2012
If you are interested, please email a title and a 200 words abstract to Chiara Bonacchi and Daniel Pett by 31 July 2012.
OK, Neil Wang and I wrote a paper on Neil’s final project (not the prototype) entitled “Chinese Culture Approached Through Touch”, it has been accepted for the 18th International Conference on Virtual Systems and Multimedia (VSMM2012), to be held in Milan, Italy, from Sept. 2nd to 5th, 2012. I think that is 10 or 11 years since I first attended VSMM in Montreal, a lot of virtual heritage has gone under the bridge since then! Anyway, VSMM ends one day before the Digital Humanities Congress 2012 conference starts in Sheffield. Nice timing, and I think airlines like Ryanair connect between Denmark, Venice [well it is close-ish to Milan], Milan and various UK cities. I wish I could say it was planned that way 🙂
a. HTML video editing, what functions can be done with audio mixing? For example, you have different radio tracks that can be mixed via a webpage, see http://evelyn-interactive.searchingforabby.com/
5. Spatial audio and virtual environments eg OPEN SIM, Wonderland, Unity, Blender, procedural audio.
a. http://www.presciencelab.org/VA/ The goal of virtualized audio is to permit listeners and performers to inject themselves into a shared virtual acoustic space-to let a listener hear what a performer would sound like in his room or in a virtual performance space of his choosing. The listener(s) and performers, recorded or live, are able to move about the shared space at will, the system maintaining the illusion that the performers are in shared performance venue-a guitarist appears to be sitting at your conference table strumming softly.
b. Open Wonderland and Open Sim promised to be virtual worlds with spatialized audio that could work as virtual conferencing tools, Combine with 3D virtual worlds for teleconferencing, providing streaming located radio in VEs for teleconferencing, http://elearnmag.acm.org/archive.cfm?aid=2206888
a. Is there research being done on what examples can best showcase LARM to a wider audience? What new research tools are required for net radio, etc? Example: http://www.audiencedialogue.net/pmlr3.html
b. Crowd tagging to increase profile and to study user behaviour (could be applied to radio archives?) Indianapolis Museum of Art Tag tours http://www.imamuseum.org/page/collection-tags
a. For our contribution to DARIAH we need indexing tools and search tools ways of creating interactive video and audio content.
9. RADIO and GEOVISUALIZATION
a. Could audio detection tools reveal recording location?
b. Pronunciation database retrieval, idiolects (CLARIN_NeDiMAH, DARIAH?). Update apparently already done. Hmm, but with ORBIS like data? (http://orbis.stanford.edu/)
· Note to self: where is that French video showing accurate 3D recording of sound that they added to virtual objects?
· Retrieving sounds via voice and movement detection (“Skyrim voice detection” the game engine can be used to create free standing levels). Medieval and pseudo Viking content is already built into the game.
The conference will have Interfaces – Digital studies of culture and cultural studies of the digital as its theme. Provisional sessions titles include Digital heritage and digital preservation and Teaching and learning – the digital classroom. Early Career Researchers and graduate students will be welcome to attend, as well as established academics and practitioners in this area.
The first day of the workshop will be held at the Centre for languages and literature. The Centre opened in 2004 and is the home for language, linguistic and literature disciplines at Lund University. It aims to create an environment where research can interact with both education and applications. The vision is to create an unique multidisciplinary research and education environment.
An important part of the research environment is the Humanities Laboratory. The Humanities Lab is a cross-disciplinary lab-environment for research and education concerning culture, communication and cognition.
The second day will be at Ingvar Kamprad Design Centre where the Department of Design Sciences pursues research and education focusing on the interaction between people, technology and design. Here we will visit the virtual reality lab.
The deadline for submission of abstracts is May 14.
I would have to quibble with a quote on the website
The debates around the role of ‘theory’ in digital humanities are debates about the relationship between saying and doing.- Natalia Cecir
That quote doesn’t say anything new about digital humanities per se: it is a problem with all of academia. Where it might be slightly more relevant to digital humanities would be in the problem of what would be specific to digital humanities rather than to other fields or disciplines.
Interdisciplinary Conference on Digital Cultural Heritage and Cartography, St. Dié, France, July 2-4, 2012 This conference has an interdisciplinary background in Cartography, Geoinformation and Databases http://intercarto18.net/index.shtml Abstracts submission due March 31, 2012
Alison Gazzard and Alan Peacock, Repetition and Ritual Logic in Video Games Games and Culture November 2011 6: 499-512, doi:10.1177/1555412011431359
Shannon Kennedy-Clark and Kate Thompson, What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why? Games and Culture November 2011 6: 513-537, first published on December 7, 2011 doi:10.1177/1555412011431361
Lori C. Walters,Darin E. Hughes, and Charles E. Hughes,Interconnections: Revisiting the Future Games and Culture November 2011 6: 538-559, doi:10.1177/1555412011431360
There is hopefully an editorial / introduction (by Dr Jeffrey Jacobson, Director of http://publicVR.org, and myself) in the November 2011 6(6) issue. And Jeffrey’s name should have appeared first, sorry Jeffrey!
I will take up a new role in Aarhus Denmark, project leader/manager of DIGHUMLAB, (or DigHumLab), the new Digital Humanities Lab, to “to spearhead the structuring of the national research infrastructure DIGHUMLAB”. It is hosted by Aarhus University, but part of a consortium including Aarhus University, Aalborg University, the University of Copenhagen and the University of Southern Denmark.
Technology is changing our world in ways that previous centuries could not have imagined, and it is a constant struggle for us to keep up with these frequent changes and innovations. While archaeology is a very old practice, only in the later 20th century was it given serious methodological consideration, and now, in the 21st century, this explosion in the availability of technological tools offers the potential to transform the practice of archaeology. But the mere existence of a new tool, no matter how fun and exciting it might seem, does not necessarily translate into good use of that tool. This is the theme we hope to address in the upcoming Redford Conference in Archaeology at the University of Puget Sound, October 25-28, 2012.
We invite proposals for papers and presentations that explore the question of how archaeologists can best make use of the vast range of possibilities that technology opens up. We are particularly interested in presentations from people who may have already had some experiences in trying to fit new technologies into archaeological practice. Often those who study the past have had difficulty adapting their practice to the existence of new tools, and one goal is to help us learn from the experiences of others.
Some issues we hope to address include:
How do technological tools allow archaeologists not only to do their work differently, but better?
What kinds of new questions do these tools allow us to ask, and why are those questions useful to a broader understanding of the ancient world?
How is the processing of archaeological material after an excavation affected – from archiving data through to publication?
How can we maximize the possibilities offered by the new digital technology?
While all areas relating to the question of how to make technology work best for archaeologists are open, we anticipate focusing our discussions on three areas and especially encourage submissions that relate directly to them:
Fieldwork: How do traditional archaeological methods intersect with digital technologies? What problems can technology help us solve in the field? And just as important, perhaps, how might the limitations of these technologies hinder us or, at the very least, not help us in our fieldwork?
Archiving: If technology increases the amount of information we gain from the field, how can this information be stored so that it can be efficiently accessed again in the future? How can we account for future changes in technology that might make current storage techniques obsolete? How can we avoid the loss of data when that happens, and mitigate any problems that the technological change-over might present?
Publication: What possibilities for publication are opened up by digital technology? How can we make these new electronic publications more valuable, and increase the quality and not just the quantity of the published material? Is peer review still important, and how will it be connected to the new publication possibilities?
The conference will include both demonstrations of technological innovations as well as critical discussion of the value of such innovations. Confirmed speakers include:
Nick Eiteljorg II, Center for the Study of Architecture
Sebastian Heath, Institute for the Study of the Ancient World
Norbert Zimmerman, Vienna Academy of Sciences
Proposals for papers should be sent to Eric Orlin at eorlin. The deadline for receipt of proposals is April 1, 2012. Some subsidies may be available to help offset travel costs for speakers.