Category Archives: Conference

cfp: CHINZ- Interaction on the Move

CHINZ 2010:
http://chinz2010.massey.ac.nz/

The 11th Annual Conference Of The New Zealand Acm Special Interest Group On Computer‐Human Interaction
I N T E R A C T I O N   O N   T H E   M O V E
Massey University, Auckland, 8th ‐ 9th July, 2010

The CHINZ conference provides a general forum for all those involved with Computer‐ Human Interaction to address design‐centred human use of technology. We welcome full length and short research papers in all areas of this diverse field and we especially encourage graduate students to present at the conference. There will be poster sessions and hands‐on demonstrations during the conference, and we encourage industry practitioners to present.
Much of the commercial success of mobile devices lies in their ambitiously multidisciplinary applications. As the technologies that can support mobile interaction continue to evolve, this field will become increasingly more challenging, and both academic researchers and practitioners could greatly benefit from each other. This conference is intended to discuss the latest mobile interactions that reach
beyond conventional desktop‐based interaction, hence the central theme of Interaction on the Move.
Topics of interest include, but are not limited to:
• Interaction design; mobile interaction design
• User‐centred design; mobile application case studies
• Applying design principles in HCI or mobile HCI
• Social implications of technology in mobile applications design
• Mobile technologies; games; robotics; health
• Cognitive psychology and its implications on mobile technologies
• Usability; mobile usability
• Guidelines and heuristics
• Implications of technology for cognition
• Education aspects

Important dates:
• 30th March, 2010 ‐ All submission due
• 27th April, 2010 ‐ All reviews due
• 5th June, 2010 ‐ Final submission due

Submissions:
Accepted papers will be presented at the conference, published in the conference proceedings, and the ACM Digital Library.
• Long papers ‐ no more than 8 pages in length
• Short papers ‐ no more than 4 pages in length
• Posters and demos ‐ no more than 2 pages in length
All submissions must adhere to the ACM SIG Proceedings format and be submitted as PDF files.
For all other informal enquires please email Dr. Hokyoung Ryu (h.ryu AT massey.ac.nz) OR phone him at
+64 9 4140800 xtn. 9140 OR visit the conference website at http://chinz2010.massey.ac.nz

cfps for February

It is a bit early, but otherwise I will forget 🙂

DEADLINECONFERENCELOCATIONSTART
31-Jan-10CAA 2010Granada Spain6-Apr-10
31-Jan-10Entertainment ComputingBrisbane Australia20-Sep-10
31-Jan-10FISCARHelsinki Finland23-May-10
1-Feb-10ecaade 2010Zurich Switzerland15-Sep-10
2-Feb-10CGI’10Singapore8-Jun-10
5-Feb-10FDG2010Monterey USA19-Jun-10
10-Feb-10ACE 2010Bangalore India10-Jun-10
15-Feb-10connectedSydney Australia28-Jun-10
15-Feb-10Design & EmotionChicago USA4-Oct-10
15-Feb-10DIS2010Aarhus Denmark18-Aug-10
19-Feb-10GET 2010Freiburg Germany26-Jul-10

cfp: Haunted Houses & Imaginary Cities

“Once Upon a Place; Haunted Houses & Imaginary Citiess -International Conference on Architecture and Fiction”

Deadline: 2010-04-06

Once upon a Place haunted houses & imaginary cities is an international conference devoted to an emerging theme, taking place on the occasion of the Lisbon Triennial of Architecture 2010 and matching its official opening and exhibitions. Conference Venue – 10-14 October 2010 Funda Calouste Gulbenkian, Lisboa, Portugal …
Contact: onceuponaplace@gmail.com
URL: http://www.onceuponaplace.fa.utl.pt

Bladerunner and counterculture champions

David Pogue in the NY Times on the “Android Army” writes about criticism of his review of Nexus:

The most plausible theory, though, is that Google’s Android phone software is a more open and hackable operating system than the proprietary software on the iPhone, BlackBerry or Palm. Therefore, Android appeals to precisely the sort of frustrated, anti-establishment people who have no trouble writing abusive notes. It brings them out of the woodwork, gives them a new counterculture champion.

My new phrase for today. Ironically, I noticed even P K Dick’s family is suing google over the Android and Nexus terms!

Visiting the USA just got even more irksome

Here we need to visit the Embassy, be screened, pay a visa fee, leave them our passport several weeks, and now we have these extra conditions including I think a 3 hour check in and A5 NOT A4 carry on bags (which means no onboard laptops!):

At the direction of United States Government, additional security measures have now been implemented for travel from New Zealand to the United States of America.  Passengers are advised to check with Air New Zealand at least 24 hours prior to their flight on any changes to the security requirements and adjust their travel plans accordingly.

Passengers travelling to the United States are now required to undergo a secondary security screening at the aircraft gate lounge.  Passengers are requested to ensure they are at the boarding gate as early as possible to assist with the following required security procedures:

•Security Screening Personnel will perform a physical pat-down of all passengers

•All carry-on luggage and accessible items will be physically searched, prior to boarding the aircraft.  Air New Zealand request passengers limit carry-on items and only take items that may be needed for use in flight in their check in luggage and place all other items into their checked-in luggage.

•All Liquids, Aerosols and Gels must be placed in one (1) litre transparent re-sealable plastic bag and presented at the screening point. The maximum container size is 100mls (100 grams), and all 100ml containers presented for inspection must fit comfortably within a one (1) litre transparent re-sealable plastic bag.

•Retain all receipts of purchased ‘Duty Free’ items, and ensure that they are readily available for presentation to the Security Screeners.

•If water or other drinks are purchased for the flight, do not open the bottles or containers until after secondary security screening at the gate.  Any containers that have been opened or where the caps have been tampered with will not be permitted on board the aircraft.

•Medical supplies, such as syringes etc, will require a medical certificate when carried as hand luggage, and should be readily available for presentation to Security Screeners.

•Once on board the aircraft passengers must remain in their assigned seats, and comply with the directions of the crew.

the new google phone?

according to reports, scratch that, gossip, google will release their own phone start of 2010. And from what I have read between the lines, it will be a vast improvement over current Android phones.

A vast improvement for me would be:

-native and tested SDK for 2D and 3D interactive content (runs Unity 3D and Blender and Flash)

-a keyboard peripheral (portable, possible can fold), that can be attached for serious typing

-accelerometer and GPS (even if add-on or upgrade)

-microphone support

-a good camera or a replaceable / updateable camera (can any phone do this-why not?)

-decent battery settings for maximum battery life

-can hook up directly to external monitor and run that monitor at full display settings (the impossible dream).

cfp: ThaiSim 2010

I want to slow down on cfps sent to this blog, but the ah layout of this website proved irresistible!

http://www.thaisim.org/en/thaisim_2010.htmThaiSim 2010: Learning from experience through games and simulations

25-27 March, 2010 (Thurs-Fri-Sat)

Rajamangala University of Technology Srivijaya, Thailand

Proposals = 30 Nov, 2009.

Early-bird registration = 16 Feb, 2010.

Share in expertise, research and experience on simulation and gaming for learning. Present your work. Help to develop Thai education.

Graduate students, teachers, educators, faculty members, practitioners, trainers, researchers and all interested persons.

All areas that use simulation and games for learning, training, teaching, evaluation, development, assessment and research.

Near exquisite islands like Ko Lanta, Ko Ngai (Hai), Ko Muk, Phuket, Ko Phi Phi.

Workshop: Using, debriefing and designing games and simulations: A hands-on, creative workshop for teachers and trainers. 21-24 March, 2010 (Sun-Mon-Tues-Wed)

http://www.thailandguidebook.com/southern-thailand/trang/index.php

cfp: ICTVC2010-Typography and Visual Communication (June, Cyprus)

http://designcalls.wordpress.com/2009/10/10/ictvc2010/#more-23

ICTVC2010: 4th Intl Conf on Typography and Visual Communication (June, Cyprus)

On 17, 18 & 19 June 2010 the Department of Design & Multimedia of the University of Nicosia will be hosting the 4th International Conference on Typography and Visual Communication (ICTVC) with the general theme “Lending Grace to Language”.

After three important and successful international meetings (2002, 2004, 2007 /http://www.ictvc.org/) ICTVC moves to Cyprus. Our new home sits at the crossroads of three continents, a location of historical significance that far outweighs its small size. The multicultural character of the island makes Cyprus a perfect location for a conference that explores the world of typographic design and visual language.The Organizing Committee members invite you to contribute your proposals for a presentation or panel discussion for inclusion in the programme of the 4th ICTVC. Abstracts of no more than 200 words and a short bio of 70-100 words, either in Greek or English, should be submitted by 10 January 2010. Conference presentations should be up to 30 minutes.

This time ICTVC is organized in collaboration with the Mass Media and Communication Institute (IMME), Cyprus, and AlterVision, Greece, and is supported by the Department of Typography & Graphic Communication at the University of Reading (UK), the Association Typographique Internationale (ATypI), the Institute of Paper, Printing & Publishing (IP3, UK), the Greek Graphic Designers Association (EGE) and the Thessaloniki Design Museum. ICTVC is endorsed by the International Council of Graphic Design Associations (ICOGRADA).

cfp DESIGN Conference Dubrovnik

http://www.designconference.org/?menu=105

DUBROVNIK – CAVTAT – The Conference Venue

The DESIGN 2010 Conference invites high-quality submissions on substantial, original and previously unpublished research. Applied, theoretical, results-oriented and speculative papers from both academia and industry will all be considered for inclusion. Contributions should be classified into and will be reviewed in the following categories:

  • Research Papers describing contributions and the latest results of scientific work.
  • Philosophy or Speculations provide a category for papers where the author has a free hand to evolve new ideas without a claim for scientific validation. However, the paper should be rigorously related to state-of-the-art literature and clearly indicate the novelty of the ideas.
  • Industrial Papers should signal industrial needs for design approaches/techniques, experiences from their implementation and use, experiences from training of engineers, demands on computer support, best practice, qualitative case studies, etc.
  • Design Education Papers should be based on a scientific approach describing substantial new experiences based on design education training, teamwork, projects or cases.
  • Online submission will open on: June 1st, 2009
  • ABSTRACTS ARE NOT REQUIRED!
    FULL PAPER submission deadline: December 14th, 2009
  • Final acceptance of papers: March 1st, 2010
  • Publish-ready papers: March 20th, 2010
  • Final Conference program: April, 2010
  • May 17 – 20, 2010 – DESIGN 2010 Conference

Call for Papers: Games Research Methods seminar « Games Research Methods

Games Research Methods seminar

Seminar at the University of Tampere, 8-9 April, 2010
What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as the social uses of games all present their distinctive requirements for the methods that are suitable for their study.

A rich collection of different scientific and scholarly approaches has been adopted to use in the games research. At the same time the researchers have found it often necessary to modify the established practices to better address the ludic nature of their subject of study. For example, the ethnographic methods as practiced in the history of anthropology do not necessarily fit the study of virtual game worlds without some adjustments. Similarly, the methods that have been designed in computer sciences to study usability issues of computer software are not always optimal for the study of game play experiences. Also, requirement for researchers to play games themselves presents also unique demands to the working practices and facilities of games researchers.

‘Games Research Methods’ seminar invites presentation from multiple topics and points of view, in order to facilitate dialogue and exchange of ideas among the research community. The organiser, University of Tampere Games Research Lab invites theoretically as well as more practice oriented papers, as well as case studies that show particular approaches being used in actual analysis.

  • Abstract Deadline: January 15, 2010
  • Notification of Acceptance: January 30, 2010
  • Full Paper deadline: March 6, 2010
  • Seminar dates: April 8-9, 2010

The Inclusive Museum

The Inclusive Museum
This Conference is to be held at the Yildiz Technical University, Istanbul, Turkey 29 June to 2 July 2010.
The deadline for the current round in the Call for Papers is 12 November 2009.

Plenary speakers include some of the leading thinkers in museum studies and leading practitioners, as well as numerous paper, colloquium and workshop presentations.

Participants are welcome to submit a presentation proposal either for a 30-minute paper, 60-minute workshop, jointly presented 90-minute colloquium session or a virtual session. Parallel sessions are loosely grouped into streams reflecting different perspectives or disciplines. Each stream also has its own talking circle, a forum for focused discussion of issues. For those unable to attend the Conference in person, virtual participation is also available.

Presenters may choose to submit written papers to The International Journal of the Inclusive Museum, a fully refereed academic Journal. Virtual participants also have the option to submit papers for consideration by the Journal. All registered Conference participants receive a complimentary online subscription to the Journal. This subscription is valid until one year after the Conference end date.

Leonardo Electronic Almanac: Creative Data issue is now out!

it has taken two years but our special issue Creative Data is out on Leonardo Electronic Almanac. Thanks to all the writers for their patience!

Jack Ox, Jeremy Hight, and Erik Champion, Creative Data: Visualisation, Augmentation, Telepresence and Immersion
Trish Adams, “Machina Carnis”
Joe Faith, “Interactive Data Exploration with Targeted Projection Pursuit”
Joanna Griffin, “Satellite Stories: Immersion in the Large-Scale Projection of Google Earth and Public Storytelling”
Cindy Keefer, “‘Raumlichtmusik’ – Early 20th Century Abstract Cinema Immersive Environments”
Carol LaFayette, “Atta, Palindrome”
Luther Thie, “LA Interchange: A Real-Time Memorial”
Klaus Wassermann, “lifeClipper – Commonality in Images”
Ruth West, et al., “Algorithmic Object as Natural Specimen: Meta Shape Grammar Objects from Atlas in Silico”

ASFS – ASFS 2010 Conference

http://australiansocietyfrenchstudies.org/index.php?action=show_page&page_id=12

18th Annual Conference of the Australian Society for French Studies

University of Sydney  30 September-2 October, 2010

Playtime: formes, fonctions et théories du jeu

How do we define “play”? Why do we play, with whom and for whom? What forms does our playfulness adopt, and what are its cultural specificities? We take the proliferation of research activity on play and the aesthetics of entertainment as an invitation to examine their role in our culture(s).

This conference aims to explore French and francophone manifestations and strategies of play, across disciplinary and generic boundaries (literature, cinema, theatre, linguistics, philosophy, sociology, art), with particular emphasis on the social, ideological, pedagogical and aesthetic dimensions of ludicity. Artistic manifestations of playfulness and intrinsically playful practices (parlour games, board games, role-playing, video games and online gaming), whether pedagogically or socially motivated, will doubtless take centre stage.
From role-play to fancy-dress, from carnival to puns, the conference will explore the affective reach of games, playfulness and ludicity, their signifying power and representational range, as well as the cultural role they… play.

cfp: 2nd IFIP Entertainment Computing Symposium (ECS 2010) Brisbane

Cultural Computing: New Frontier for Entertainment Computing

In the 21st century we are getting into the era of “Cultural Computing” where computers would be able to handle specific forms and human characteristics that hide behind each culture. In this symposium we want to introduce and discuss still unveiled possibilities of Cultural Computing which would analyze and visualize substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics, etc. that have not been treated in computer science and engineering so far. There are various possibilities in this area. From art point of view, Cultural Computing could go beyond the present media art by treating various kinds of cultural issues. From technology aspect, it would open up a new area in computer technologies that so far have been only treating the digitization of cultural heritages/contents to preserve them. The 2nd IFIP Entertainment Computing Symposium attempts to focus this emerging and challenging area by bring various fields together and explore boundaries and new frontiers. This symposium will be a single track, highly selective set of presentations and discussions of visionary concepts, advanced technology, interactive demonstrations/installations, etc.

The symposium will include, but is not limited to, the following topics:
1) Preservation of cultural heritage using computers
2) Preservation of traditional technologies using computers
3) Treating models and types in cultural contents
4) Education of cultures using computers
5) Interactive installation treating cultural contents

Submission of papers:January 31, 2010
Notification to authors:April 20, 2010
Camera-ready copies:May 15, 2010
Conference:20-23 September 2010